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Motivational Design

Lenses and Patterns for Motivational Game Design

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Trace: • lens_of_avatar • lens_of_sandbox • lens_of_calming

about:contributors:alexander_williams

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  • about:contributors
  • components:feedback
  • lenses:lens_of_constructive_competition
  • lenses:lens_of_difficulty
  • lenses:lens_of_feedback
  • lenses:lens_of_flow
  • lenses:optimal_challenge
  • motivations:competence
  • motivations:goal-setting
  • motivations:relatedness
  • patterns:quests
  • patterns:reward
about/contributors/alexander_williams.txt · Last modified: 2014/04/06 19:33 by awilliams

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