This shows you the differences between two versions of the page.
|
lenses:juicy_feedback_lens [2014/10/16 14:41] codingconduct [Categories] |
lenses:juicy_feedback_lens [2014/10/16 14:46] (current) codingconduct |
||
|---|---|---|---|
| Line 53: | Line 53: | ||
| ^ Tactile | | | | | ^ Tactile | | | | | ||
| ^ ... variation | | | | | ^ ... variation | | | | | ||
| - | ===== Metrics ===== | ||
| - | There are no established metrics for the experienced "juiciness" of feedback. For competence, use the competence subscale of the [[Intrinsic Motivation Inventory http://www.selfdeterminationtheory.org/intrinsic-motivation-inventory/]]. | ||
| - | ===== Validity ===== | ||
| - | This pattern is industry standard, but not yet empirically validated. | ||
| ===== Categories ===== | ===== Categories ===== | ||
| * Motivations: [[motivations:competence|Competence]], [[motivations:control beliefs|self-efficacy]], [[motivations:curiosity|curiosity]]. | * Motivations: [[motivations:competence|Competence]], [[motivations:control beliefs|self-efficacy]], [[motivations:curiosity|curiosity]]. | ||
| * Components: [[components:feedback|Feedback]] | * Components: [[components:feedback|Feedback]] | ||
| + | ===== Metrics ===== | ||
| + | There are no established metrics for the experienced "juiciness" of feedback. For competence, use the competence subscale of the [[http://www.selfdeterminationtheory.org/intrinsic-motivation-inventory|Intrinsic Motivation Inventory]] (public) or of the [[http://www.immersyve.com/white-paper-the-player-experience-of-need-satisfaction-pens-2007/|Player Experience of Need Satisfaction]] Scale (proprietary, contact [[http://www.immersyve.com/#contact|Immersyve]]). | ||
| + | ===== Validity ===== | ||
| + | This pattern is industry standard, but not yet empirically validated. | ||
| ===== References ===== | ===== References ===== | ||
| - Gray, K., Gabler, K., Shodhan, S., & Kucic, M. (2005). How to Prototype a Game in Under 7 Days. Gamasutra. Retrieved from http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php?page=3 | - Gray, K., Gabler, K., Shodhan, S., & Kucic, M. (2005). How to Prototype a Game in Under 7 Days. Gamasutra. Retrieved from http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php?page=3 | ||