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motivations:self [2014/05/20 03:50] rlumsden |
motivations:self [2014/11/10 22:47] (current) rlumsden [Focusing Questions] |
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| *How might you design for an experience/system that allows your player to experience their ideal selves in game? | *How might you design for an experience/system that allows your player to experience their ideal selves in game? | ||
| - | *How might you design for an experience that facilitates | + | *How might you design for an experience that facilitates the player subverting their ideal self, or transgress in interesting ways? |
| ===== Can be instantiated by ===== | ===== Can be instantiated by ===== | ||