Motivational Design

Lenses and Patterns for Motivational Game Design

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patterns:side_quests

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patterns:side_quests [2014/05/18 00:34]
araman
patterns:side_quests [2015/09/24 18:03] (current)
araman
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 {{ :​patterns:​side_quests.png?​300 |}} {{ :​patterns:​side_quests.png?​300 |}}
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 +{{ :​patterns:​miyamotos_pyramid.png |}}
  
 Using Miyamoto'​s Pyramid in a different way, we can represent main quest as something the player has to complete. Side Quests are smaller less important missions that act like fillers when the main missions aren't being completed. Using Miyamoto'​s Pyramid in a different way, we can represent main quest as something the player has to complete. Side Quests are smaller less important missions that act like fillers when the main missions aren't being completed.
patterns/side_quests.1400373279.txt.gz · Last modified: 2015/09/24 18:03 (external edit)