Below is a template pattern description that can be copied and pasted to create your own pattern. For an example of a filled out pattern, see [[lenses:juicy_feedback|juicy feedback]]. ====== Title of the Pattern ====== **Provide a short definition of the pattern.** Insert an illustration from one example //Provide a short explanation of the example we see in the illustration.// ===== Use to ... ===== Provide short descriptions explaining how the pattern taps into what motivations. ===== Can be instantiated by ===== Name the sub-pattern that are more concrete instantiations or examples of this one. ===== Examples ===== ==== Example name 1 ==== Insert an illustration for one example Provide a short explanation of the example we see in the illustration. ==== Example name 2-n ==== Insert an illustration for one example Provide a short explanation of the example we see in the illustration. ===== Considerations ===== Explain things and caveats to think about when using this pattern. ===Headlines=== Use headlines to call out each main consideration point. ===== Validity ===== A pattern can be either **speculative** (it is a new pattern you came up with) or **industry standard** (it is widely used across the game industry) and/or **empirically validated** (there are empirical studies demonstrating the effect of the pattern). ===== Categories ===== List the motivations and components this pattern belongs to. ===== References ===== List of scholarly and professional sources and references that serve as background or support to this pattern. Please reference using the [[https://www.library.cornell.edu/resrch/citmanage/apa|APA citation style]]. ===== Authors ===== Name the authors who wrote this pattern in order of contribution. Make an author page for yourself linked from the list of [[about:contributors|contributors]].