====== Lens Of Approachibility ====== ===== Focusing Questions ===== * Do players know how to play my game immediately, or do I need to explain it? * Does my game share similarities with other games that I can highlight? * Does my game encourage exploratory trial and error? ===== Can be instantiated by ===== === Lenses === * [[lenses:lens_of_difficulty|Lens of Difficulty]] * [[lenses:lens_of_experimentation|Lens of Experimentation]] === Patterns === ===== Examples ===== === Cogs === {{ :lenses:cogs_menu.jpg |}} {{ :lenses:cogs_game.jpg |}} [[http://www.cogsgame.com|Cogs]] is a puzzle game that uses a timer and move counter to give players restrictions on their solutions. Before throwing players into the puzzle, they show a help screen to give players an idea of what to expect. ===== Considerations ===== ===== Tool ===== At the current time, there are no available tools. ===== Metrics ===== At the current time, I am not aware of any metrics. ===== Validity ===== The lens is **industry standard**. ===== Categories ===== [[:Motivations:goal-setting| Goal-setting]] ===== References ===== * Schell, J. (2008). The Art of Game Design: A Book of Lenses. Amsterdam: Elsevier/Morgan Kaufmann. ===== Authors ===== [[about:contributors:danieljost|Daniel Jost]]