====== Self ====== ---- ===== Lens of Self ===== Games are artificially constructed systems //We explore and construct our..// ===== Focusing Questions ===== * How can the game allow the player to personalize their character? * Will their personification of their character impact the game and how so? * How can the player relate to the character? ===== Can be instantiated by ===== ===Lenses=== [[:Lenses:Lens of Character| Lens of Character]] [[:Lenses:Lens of Role-play| Lens of Role-play]] [[:Lenses:Lens of Narrative| Lens of Narrative]] [[:Lenses:Lens of Morality| Lens of Morality]] [[:Lenses:Lens of Representation| Lens of Representation]] [[:Lenses:Lens of Transgression| Lens of Transgression]] [[:Lenses:Lens of Identity| Lens of Identity]] ===Patterns=== [[:Patterns:Character Customization| Character Customization]] [[:Patterns:Character Class| Character Class]] [[:Patterns:Morality System| Morality System]] [[:Patterns:Plot Twist| Plot twist]] ===== Examples ===== ==== World of Warcraft ==== ===== Considerations ===== ===The self is a complicated construct.=== ===People construct ideal versions of themselves.=== ===People reinforce their self-image meaningful choices.=== To facilitate an experience in which the player can experiment with their behavior, either by playing their ideal selves, subverting their ideal selves or by acting out their ought selves, the choices they make should be reflected in meaningful ways throughout the game. This can include an changes such as an strong impact on the narrative or creating interesting opportunities for other players. ===== Tool ===== ===== Metrics ===== ===== Validity ===== ===== Categories ===== Motivations: [[:Motivations:identity| Identity]] ===== References ===== ===== Bibliography ===== Dibbell, Julian (1993). A R*pe in Cyberspace. New York: The Village Voice. Flanagan, M. Booth, A (2002).Hyperbodies. Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance. reload: rethinking women + cyberculture. Cambridge: MIT Press. 425-454 Flanagan, M. Booth, A (2006). Re:skin. Cambridge: The MIT Press. Leary, M. R.; Tangney, J. P. (2003). Handbook of self and identity. New York:Guilford Press. Nardi, B. A. (2010). My Life as a Night Elf Priest - Work Play and the Magic Circle. Michigan: The University of Michigan Press. Reeve, J (). Understanding Motivation and Emotion. Turkle, S (1995). Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster. ---- ===== Authors ===== [[about:contributors:robert lumsden|Robert Lumsden]]