====== Narrative ====== Stories are a huge part of our lives. We narrate them, we consume them and subconsciously, we also learn from the stories we are told. Although they are commonly used interchangeably, **narrative** differs from **story**, as the latter depicts a sequence in which events take place, whereas the former deals with the sequence in which these events are being told (may involve re-ordering). Although narrative is prevalent across all entertainment media, it is exceptionally powerful within video games, due to games' ability to forge non-linear / personalized narratives and their scope for a higher level of audience immersion. {{ :patterns:comparison_between_media.png |}} ===== Lens of Narrative ===== * Is the game built around the Narrative, or is it vice versa? * Does the Narrative enhance gameplay experience? * Is the Narrative Linear or Non-Linear? ===== Focusing Questions ===== ===== Can be instantiated by ===== ===Lenses=== [[lenses:lens_of_dramatic_arc|Lens of Dramatic Arc]] ===Patterns=== [[:Patterns:The Hero's Journey|The Hero's Journey]] [[:Patterns:Linear Narrative|Linear Narrative]] [[:Patterns:Non-Linear Narrative|Non-Linear Narrative]] [[:Patterns:pattern of plot twist| Pattern of Plot Twist]] [[:Patterns:Cutscenes|Cutscenes]] ===== Examples ===== ===== Considerations ===== ===== Tool ===== ===== Metrics ===== ===== Validity ===== This lens is **industry standard**. ===== Categories ===== Motivations: [[:Motivations:identity| Identity]] Motivations: [[:Motivations:self| Self]] ===== References ===== ===== Bibliography ===== ---- ===== Authors ===== [[about:contributors:robert lumsden|Robert Lumsden]] [[about:contributors:arun abraham|Arun Abraham]]