====== Lens Of Responsibility ====== Your responsibility as a game designer is to leave players better off than before they played your game. ===== Focusing Questions ===== * Am I helping players become better people? * Are there aspects of my game that might hurt a group of people? ===== Examples ===== === The Elder Scrolls V: Skyrim === > Skyrim features the option to choose to be one of the “Redguard,” a dark-skinned people whose culture closely resembles the Moors, and receive an “Adrenaline Boost” perk to augment their ability to run and jump beyond that of other races--which reflects obvious stereotypes about African-American athleticism. Earlier games in this same series also gave the Redguard a penalty to intelligence, which meant that playing as a dark-skinned character was mutually exclusive from playing as a smart character, forcing you to “role-play” a racist stereotype. White characters faced no such limitations. -J.F. Sargent, //Videogame Bigotry and the Illusion of Freedom// ===== Considerations ===== ===== Validity ===== This lens is not industry standard. ===== Categories ===== * [[motivations:competence|Competence]] * [[motivations:control_beliefs|Control Beliefs and Self-Efficacy]] ===== References ===== http://fair.org/extra-online-articles/videogame-bigotry-and-the-illusion-of-freedom/ ===== Authors ===== [[about:contributors:danieljost|Daniel Jost]]