Motivational Design

Lenses and Patterns for Motivational Game Design

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lenses:juicy_feedback_lens

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lenses:juicy_feedback_lens [2014/10/16 16:45]
codingconduct [Metrics]
lenses:juicy_feedback_lens [2014/10/16 16:46] (current)
codingconduct
Line 53: Line 53:
 ^ Tactile ​   |           ​| ​        | | ^ Tactile ​   |           ​| ​        | |
 ^ ... variation ​   |           ​| ​        | | ^ ... variation ​   |           ​| ​        | |
 +===== Categories =====
 +  * Motivations:​ [[motivations:​competence|Competence]],​ [[motivations:​control beliefs|self-efficacy]],​ [[motivations:​curiosity|curiosity]].
 +  * Components: [[components:​feedback|Feedback]]
 ===== Metrics ===== ===== Metrics =====
 There are no established metrics for the experienced "​juiciness"​ of feedback. For competence, use the competence subscale of the [[http://​www.selfdeterminationtheory.org/​intrinsic-motivation-inventory|Intrinsic Motivation Inventory]] (public) or of the [[http://​www.immersyve.com/​white-paper-the-player-experience-of-need-satisfaction-pens-2007/​|Player Experience of Need Satisfaction]] Scale (proprietary,​ contact [[http://​www.immersyve.com/#​contact|Immersyve]]). There are no established metrics for the experienced "​juiciness"​ of feedback. For competence, use the competence subscale of the [[http://​www.selfdeterminationtheory.org/​intrinsic-motivation-inventory|Intrinsic Motivation Inventory]] (public) or of the [[http://​www.immersyve.com/​white-paper-the-player-experience-of-need-satisfaction-pens-2007/​|Player Experience of Need Satisfaction]] Scale (proprietary,​ contact [[http://​www.immersyve.com/#​contact|Immersyve]]).
 ===== Validity ===== ===== Validity =====
 This pattern is industry standard, but not yet empirically validated. This pattern is industry standard, but not yet empirically validated.
-===== Categories ===== 
-  * Motivations:​ [[motivations:​competence|Competence]],​ [[motivations:​control beliefs|self-efficacy]],​ [[motivations:​curiosity|curiosity]]. 
-  * Components: [[components:​feedback|Feedback]] 
 ===== References ===== ===== References =====
   - Gray, K., Gabler, K., Shodhan, S., & Kucic, M. (2005). How to Prototype a Game in Under 7 Days. Gamasutra. Retrieved from http://​www.gamasutra.com/​view/​feature/​130848/​how_to_prototype_a_game_in_under_7_.php?​page=3   - Gray, K., Gabler, K., Shodhan, S., & Kucic, M. (2005). How to Prototype a Game in Under 7 Days. Gamasutra. Retrieved from http://​www.gamasutra.com/​view/​feature/​130848/​how_to_prototype_a_game_in_under_7_.php?​page=3
lenses/juicy_feedback_lens.txt ยท Last modified: 2014/10/16 16:46 by codingconduct