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lenses:juicy_feedback_lens [2014/05/10 16:59] codingconduct [Focusing questions] |
lenses:juicy_feedback_lens [2014/10/16 16:46] (current) codingconduct |
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^ Tactile | | | | | ^ Tactile | | | | | ||
^ ... variation | | | | | ^ ... variation | | | | | ||
+ | ===== Categories ===== | ||
+ | * Motivations: [[motivations:competence|Competence]], [[motivations:control beliefs|self-efficacy]], [[motivations:curiosity|curiosity]]. | ||
+ | * Components: [[components:feedback|Feedback]] | ||
===== Metrics ===== | ===== Metrics ===== | ||
- | There are no established metrics for the experienced "juiciness" of feedback. | + | There are no established metrics for the experienced "juiciness" of feedback. For competence, use the competence subscale of the [[http://www.selfdeterminationtheory.org/intrinsic-motivation-inventory|Intrinsic Motivation Inventory]] (public) or of the [[http://www.immersyve.com/white-paper-the-player-experience-of-need-satisfaction-pens-2007/|Player Experience of Need Satisfaction]] Scale (proprietary, contact [[http://www.immersyve.com/#contact|Immersyve]]). |
===== Validity ===== | ===== Validity ===== | ||
This pattern is industry standard, but not yet empirically validated. | This pattern is industry standard, but not yet empirically validated. | ||
- | ===== Categories ===== | ||
- | * Motivations: [[motivations:competence|Competence]], [[motivations:control beliefs|self-efficacy]], [[motivations:curiosity|curiosity]], [[motivations:surprise|surprise]]. | ||
- | * Components: [[components:feedback|Feedback]] | ||
===== References ===== | ===== References ===== | ||
- Gray, K., Gabler, K., Shodhan, S., & Kucic, M. (2005). How to Prototype a Game in Under 7 Days. Gamasutra. Retrieved from http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php?page=3 | - Gray, K., Gabler, K., Shodhan, S., & Kucic, M. (2005). How to Prototype a Game in Under 7 Days. Gamasutra. Retrieved from http://www.gamasutra.com/view/feature/130848/how_to_prototype_a_game_in_under_7_.php?page=3 |