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lenses:lens_of_avatar [Motivational Design]

Motivational Design

Lenses and Patterns for Motivational Game Design

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lenses:lens_of_avatar

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Lens of Avatar

Focusing Questions

* How might we design a system in which a player can construct an meaningful in-game identity?

Can be instantiated by

Lenses

Patterns

Examples

Considerations

Players want the ability to truthfully represent themselves in games.

Players want the option to create representations of themselves in games that are as similar as possible to their real-life identities. This is essential in games in which character customization is an element, especially if it is a central feature, such as in life simulators and MMRPGs. Identities such as, but not limited to, race, gender identity, and sexual orientation are all complex constructs, and players want to be able to represent their identities as accurately as possible. Furthermore, players do not want their customized characters to be hampered by stereotypical behaviors and markers.

Players want the ability to create characters that have very different affiliations than themselves.

Tool

Metrics

Validity

Categories

Motivations: Self

Motivations: Identity

References

Bibliography


Authors

lenses/lens_of_avatar.txt · Last modified: 2014/05/17 07:00 by rlumsden