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lenses:lens_of_character [Motivational Design]

Motivational Design

Lenses and Patterns for Motivational Game Design

User Tools

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lenses:lens_of_character

Character


Lens of Character

Focusing Questions

* How might we design characters from various identity groups that are complicated and three dimensional?

Can be instantiated by

Lenses

Patterns

Examples

Considerations

Character development supported through meaningful choices

To facilitate an experience in which the player can experiment with their behavior, either by playing their ideal selves, subverting their ideal selves or by acting out their ought selves, the choices they make should be reflected in meaningful ways throughout the game. This can include changes such as a strong impact on the narrative or creating interesting opportunities for other players.

Character Personality Depth

When considering ways of making your characters more interesting and relatable, remember to include many of the deep and intricate aspects of human personalities. Many characters in games, especially villains, have highly over-simplified personalities. A character's reason for trying to take over the world is often nothing more than that they are simply evil. You can avoid this in your game by considering the various elements of human personalities and including in with your character. These include strengths, weaknesses, fears, passions, and personal beliefs and logic, among many others.

Tool

Metrics

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Categories

Motivations: Identity

Motivations: Self

References

Bibliography


Authors

Contributors

lenses/lens_of_character.txt · Last modified: 2014/05/20 01:22 by boneill