Motivational Design

Lenses and Patterns for Motivational Game Design

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lenses:lens_of_narrative

Narrative

Stories are a huge part of our lives. We narrate them, we consume them and subconsciously, we also learn from the stories we are told.

Although they are commonly used interchangeably, narrative differs from story, as the latter depicts a sequence in which events take place, whereas the former deals with the sequence in which these events are being told (may involve re-ordering). Although narrative is prevalent across all entertainment media, it is exceptionally powerful within video games, due to games' ability to forge non-linear / personalized narratives and their scope for a higher level of audience immersion.

Lens of Narrative

  • Is the game built around the Narrative, or is it vice versa?
  • Does the Narrative enhance gameplay experience?
  • Is the Narrative Linear or Non-Linear?

Focusing Questions

Can be instantiated by

Lenses

Patterns

Examples

Considerations

Tool

Metrics

Validity

This lens is industry standard.

Categories

Motivations: Identity

Motivations: Self

References

Bibliography


Authors

lenses/lens_of_narrative.txt · Last modified: 2014/05/20 03:29 by arunabraham