Motivational Design

Lenses and Patterns for Motivational Game Design

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motivations:self

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motivations:self [2014/05/20 05:50]
rlumsden
motivations:self [2014/11/10 23:47] (current)
rlumsden [Focusing Questions]
Line 20: Line 20:
   *How might you design for an experience/​system that allows your player to experience their ideal selves in game?   *How might you design for an experience/​system that allows your player to experience their ideal selves in game?
  
-  *How might you design for an experience that facilitates ​+  *How might you design for an experience that facilitates ​the player subverting their ideal self, or transgress in interesting ways?
  
 ===== Can be instantiated by ===== ===== Can be instantiated by =====
motivations/self.txt ยท Last modified: 2014/11/10 23:47 by rlumsden