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motivations:self [2014/05/20 05:50] rlumsden |
motivations:self [2014/11/10 23:47] (current) rlumsden [Focusing Questions] |
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*How might you design for an experience/system that allows your player to experience their ideal selves in game? | *How might you design for an experience/system that allows your player to experience their ideal selves in game? | ||
- | *How might you design for an experience that facilitates | + | *How might you design for an experience that facilitates the player subverting their ideal self, or transgress in interesting ways? |
===== Can be instantiated by ===== | ===== Can be instantiated by ===== |