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patterns:abstraction [Motivational Design]

Motivational Design

Lenses and Patterns for Motivational Game Design

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patterns:abstraction

Abstraction

The process of Abstraction means to identify and eliminate various complex features from the medium, so that It is most prominent in Art.

Use To...

Abstract designs can be used to redirect the audiences' attention to one (or few) features of the game that the designer wants to emphasize on. Typically, these may be game mechanics or real life counterparts that are generally, either neglected, or taken for granted.

Can be Instantiated by

Example

Loneliness

Loneliness, a simple browser based game that uses squares to represent entities within the game. By using such elementary shapes, it directs the players’ attention towards their underlying message. Its gameplay involves a sequence of interactions where a player controlled entity is constantly ignored by crowds of NPC entities, simulating the emotion of loneliness. Players may continuously attempt to be accepted, or may even give up and quit the game. But, through their strong mechanic and minimal distracting features in terms of narrative and gameplay, it very effectively conveys its message.


Considerations

Validity

This lens is speculative.

Categories

References

Authors

patterns/abstraction.txt · Last modified: 2014/05/20 03:16 by arunabraham