Table of Contents

Lens Of Action

Actions are the core tools a player has to influence the game. Camera control, avatar movement, jumping, all these can make up the actions of your game. The core loop of any game is to have a goal, do an action to try to progress, and process the resulting feedback into more actions.


Focusing Questions

Can be instantiated by

Lenses

Patterns

Quests

Examples

Yahtzee

In Yahtzee, there are a small number of actions that form the core gameplay loop.

Considerations

A game without actions is like a sentence without verbs - nothing happens. Deciding the actions in your game will be the most fundamental decision you can make as a game designer. Tiny changes to these actions will have tremendous ripple effects with the possibility of either creating marvelous emergent gameplay or making a game that is predictable and tedious. Choose your actions carefully, and learn to listen to your game and your players to learn what is made possible by your choices. - Jesse Schell, The Art of Game Design

Tool

Metrics

Validity

The lens is industry standard.

Categories

Goal-setting

References

Authors

Daniel Jost