Table of Contents

Self


Lens of Self

Games are artificially constructed systems

We explore and construct our..

Focusing Questions

Can be instantiated by

Lenses

Lens of Character

Lens of Role-play

Lens of Narrative

Lens of Morality

Lens of Representation

Lens of Transgression

Lens of Identity

Patterns

Character Customization

Character Class

Morality System

Plot twist

Examples

World of Warcraft

Considerations

The self is a complicated construct.

People construct ideal versions of themselves.

People reinforce their self-image meaningful choices.

To facilitate an experience in which the player can experiment with their behavior, either by playing their ideal selves, subverting their ideal selves or by acting out their ought selves, the choices they make should be reflected in meaningful ways throughout the game. This can include an changes such as an strong impact on the narrative or creating interesting opportunities for other players.

Tool

Metrics

Validity

Categories

Motivations: Identity

References

Bibliography

Dibbell, Julian (1993). A R*pe in Cyberspace. New York: The Village Voice.

Flanagan, M. Booth, A (2002).Hyperbodies. Hyperknowledge: Women in Games, Women in Cyberpunk, and Strategies of Resistance. reload: rethinking women + cyberculture. Cambridge: MIT Press. 425-454

Flanagan, M. Booth, A (2006). Re:skin. Cambridge: The MIT Press.

Leary, M. R.; Tangney, J. P. (2003). Handbook of self and identity. New York:Guilford Press.

Nardi, B. A. (2010). My Life as a Night Elf Priest - Work Play and the Magic Circle. Michigan: The University of Michigan Press.

Reeve, J (). Understanding Motivation and Emotion.

Turkle, S (1995). Life on the Screen: Identity in the Age of the Internet. New York: Simon & Schuster.


Authors

Robert Lumsden