Below is a template lens description that can be copied and pasted to create your own pattern. For an example of a filled out pattern, see The Lens of Juicy Feedback.
Provide a short explanation of the design principle of the lens and how it ties into which motivations.
Insert an illustration from one example
Provide a short explanation of the example we see in the illustration.
Name the sub-patterns and sub-lenses that are more concrete instantiations or examples of this one.
Insert an illustration
Provide a short explanation of the example we see in the illustration.
Insert an illustration
Provide a short explanation of the example we see in the illustration.
Explain things and caveats to think about when using this pattern.
Use headlines to call out each main consideration point.
If possible, provide a little exemplary worksheet, diagram, or similar together with instructions that a designer can work with to put the focusing questions of your lens into practice.
Name and link main metrics that can be used to capture the effectiveness of the used lens (e.g. the PENS player experience of need satisfaction competence sub-scale for measuring competence).
A lens can be either speculative (it is a new pattern you came up with) or industry standard (it is widely used across the game industry) and/or empirically validated (there are empirical studies demonstrating the effect of the pattern).
List the motivations and components this pattern belongs to.
List of scholarly and professional sources and references that serve as background or support to this pattern. Please reference using the APA citation style.
Name the authors who wrote this pattern in order of contribution. Make an author page for yourself linked from the list of contributors.