Motivational Design

Lenses and Patterns for Motivational Game Design

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about:pattern_template

Below is a template pattern description that can be copied and pasted to create your own pattern. For an example of a filled out pattern, see juicy feedback.

Title of the Pattern

Provide a short definition of the pattern.

Insert an illustration from one example

Provide a short explanation of the example we see in the illustration.

Use to ...

Provide short descriptions explaining how the pattern taps into what motivations.

Can be instantiated by

Name the sub-pattern that are more concrete instantiations or examples of this one.

Examples

Example name 1

Insert an illustration for one example

Provide a short explanation of the example we see in the illustration.

Example name 2-n

Insert an illustration for one example

Provide a short explanation of the example we see in the illustration.

Considerations

Explain things and caveats to think about when using this pattern.

Headlines

Use headlines to call out each main consideration point.

Validity

A pattern can be either speculative (it is a new pattern you came up with) or industry standard (it is widely used across the game industry) and/or empirically validated (there are empirical studies demonstrating the effect of the pattern).

Categories

List the motivations and components this pattern belongs to.

References

List of scholarly and professional sources and references that serve as background or support to this pattern. Please reference using the APA citation style.

Authors

Name the authors who wrote this pattern in order of contribution. Make an author page for yourself linked from the list of contributors.

about/pattern_template.txt · Last modified: 2014/03/12 04:41 by codingconduct