Motivational Design

Lenses and Patterns for Motivational Game Design

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lenses:lens_of_approachibility

Lens Of Approachibility

Focusing Questions

  • Do players know how to play my game immediately, or do I need to explain it?
  • Does my game share similarities with other games that I can highlight?
  • Does my game encourage exploratory trial and error?

Can be instantiated by

Lenses

Patterns

Examples

Cogs

Cogs is a puzzle game that uses a timer and move counter to give players restrictions on their solutions. Before throwing players into the puzzle, they show a help screen to give players an idea of what to expect.

Considerations

Tool

At the current time, there are no available tools.

Metrics

At the current time, I am not aware of any metrics.

Validity

The lens is industry standard.

Categories

References

  • Schell, J. (2008). The Art of Game Design: A Book of Lenses. Amsterdam: Elsevier/Morgan Kaufmann.

Authors

lenses/lens_of_approachibility.txt · Last modified: 2014/05/19 00:14 by danieljost