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lenses:lens_of_communication [Motivational Design]

Motivational Design

Lenses and Patterns for Motivational Game Design

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lenses:lens_of_communication

Lens Of Communication

Being able to talk with other players either in game or out of game can lead to a sense of connectedness between players. Whether it's talking strategy to defeat a boss or sharing an exciting moment, communication can help to satisfy the need for relatedness.

A text chat function is one way to allow players to communicate

Focusing Questions

  • Does your game allow players to communicate with each other?
  • What forms of communications are available to players?
  • Is there a place outside the game where players can share their experiences?

Can be instantiated by

Lenses

Patterns

  • In-Game Chat
  • Emotes
  • Forum

Examples

Call of Duty: Black Ops 2

The above picture is a screenshot from a multiplayer lobby in Call of Duty:Black Ops 2. The speaker icons are used to tell both who has a microphone plugged in and is able to chat, as well as who is speaking. This feature allows players to talk to each other while waiting for the game to load, either about the game or just about anything in general. Once the game begins, voice chat is limited to your team to prevent the opponents from overhearing strategy. By having the voice chat and by determining when the players can talk to each other, the game can create a sense of cohesion within a team, but also promote camaraderie among all of the players in between games

Considerations

  • Toxic Players

Tools

Metrics

Validity

The lens is industry standard.

Categories

References

Currently looking for references to improve the depth of the page's information.

List of scholarly and professional sources and references that serve as background or support to this pattern. Please reference using the APA citation style.

Authors

lenses/lens_of_communication.txt · Last modified: 2014/05/18 21:37 by danieljost